Computer Science for Game Development

Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a […]
Autonomous Vehicles

This edited volume, Autonomous Vehicles, is a collection of reviewed and relevant research chapters, offering a comprehensive overview of recent developments in the field of vehicle autonomy. The book comprises nine chapters authored by various researchers and edited by an expert active in the field of study. All chapters are complete in itself but united […]
Collaborative and Humanoid Robots

Collaborative and Humanoid Robots guides readers through the fundamentals and state-of-the-art concepts and future expectations of robotics. It showcases interesting research topics on robots and cobots by researchers, industry practitioners, and academics. Divided into two sections on “Collaborative Robots” and “Humanoid Robots,” this book includes surveys of recent publications that investigative the interaction between humanoid […]
Inventory Intelligence: Analytics for Effective Stock Management

Inventory Intelligence provides a comprehensive and accessible introduction to the theory and practice of inventory control – a significant research area central to supply chain planning. The book outlines the foundations of inventory systems and surveys prescriptive analytics models for deterministic inventory control. It further discusses predictive analytics techniques for demand forecasting in inventory control […]
LaTeX: Crafting Documents with Precision and Elegance

Harness the power of LaTeX and its wide range of features to create professional-looking text, articles, and books with both online and offline capabilities of LaTeX.
Automation and Control

Advances in automation and control today cover many areas of technology where human input is minimized. This book discusses numerous types and applications of automation and control. Chapters address topics such as building information modeling (BIM)–based automated code compliance checking (ACCC), control algorithms useful for military operations and video games, rescue competitions using unmanned aerial-ground […]
Electrical Engineering Essentials: From Circuits to Systems

This title focuses on the creation, manipulation, transmission, and reception of information by electronic means. Elementary signal theory; time- and frequency-domain analysis; Sampling Theorem. Digital information theory; digital transmission of analog signals; error-correcting codes.
Probability Paradigms: Navigating the Mathematics of Chance

This is an introductory book on probability theory, designed for self-study. It covers the same topics as the one-semester introductory courses which is taught at the University of Minnesota, with some extra discussion for reading on your own. The reasons which underlie the rules of probability are emphasized. Probability theory is certainly useful. But how […]
Precision in Design: Structured Approaches to Electronics Engineering

Many people consider analog electronic circuit design complex. This is because designers can achieve the desired performance of a circuit in many ways. Together, theoretical concepts, circuit topologies, electronic devices, their operating conditions, and the system’s physical construction constitute an enormous design space in which it is easy to get lost. For this reason, analog […]
Magnetic Waves and Electric Fields: Exploring Electromagnetism

This book is a peer-reviewed title intended for electrical engineering students in the third year. It is intended as a primary textbook for a one-semester first course in undergraduate engineering electromagnetics. The book employs the “transmission lines first” approach in which transmission lines are introduced using a lumped-element equivalent circuit model for a differential length […]